
Como subir los FPS en el Counter strike 1.6
Con esto pueden tener hasta 400FPS
Voy a dejar dos..
Una para maquinas rapidas.. y otra para maquinas lentas..
( Una con graficos buenos , y otra tiene graficos malos)
NORMAL PERFORMANCE ( BUENA CALIDAD , FPS 200 )
//////// SONIDO ////////////////
soundfix
s_rolloff "1.0"
s_doppler "0.0"
s_distance "60"
s_automin_distance "2.0"
s_automax_distance "30.0"
s_min_distance "8.0"
s_max_distance "1000.0"
s_leafnum "0"
s_refgain "0.4"
s_refdelay "4"
s_polykeep "1000000000"
s_polysize "10000000"
s_numpolys "200"
s_bloat "2.0"
s_verbwet "0.25"
s_a3d "1"
s_eax "1"
volume "10"
suitvolume "1"
hisound "1"
bgmvolume "1"
MP3Volume "1"
_snd_mixahead "0.1"
voice_scale "2"
voice_enable "1"
voice_forcemicrecord "1"
//////// VIDEO //////////
ati_subdiv "2.0"
ati_npatch "1.0"
bottomcolor "6"
brightness "2"
cl_weather "0"
cl_showfps "1"
cl_dlmax "128"
cl_himodels "0"
cl_idealpitchscale "0.8"
cl_vsmoothing "0.05"
cl_minmodels "0"
cl_corpsestay "0"
fps_max "200"
fps_modem "0.0"
fastsprites "1"
gamma "102"
gl_spriteblend "1"
gl_flipmatrix "0"
gl_monolights "0"
gl_picmip "0"
gl_dither "1"
gl_overbright "1"
gl_polyoffset "0.1"
hpk_maxsize "0"
hud_takesshots "1"
hud_capturemouse "1"
hud_draw "1"
hud_centerid "1"
joystick "0.000000"
r_drawviewmodel "1"
r_bmodelhighfrac "5.0"
r_decals "600"
mp_decals "600"
net_graph "0"
net_scale "5"
net_graphpos "1"
topcolor "30"
// SANGRE
gl_spriteblend 0
violence_ablood "1"
violence_hblood "1"
violence_agibs "0"
violence_hgibs "0"
viewsize "110.000000"
y esta es con menos graficos.. pero anda mas rapido y no se cuelga.. ideal para makinas chikas
EXTREME PERFORMANCE ( BAJA CALIDAD , 200FPS )
//////// SONIDO ////////////////
soundfix
s_rolloff "1.0"
s_doppler "0.0"
s_distance "60"
s_automin_distance "2.0"
s_automax_distance "30.0"
s_min_distance "8.0"
s_max_distance "1000.0"
s_leafnum "0"
s_refgain "0.4"
s_refdelay "4"
s_polykeep "1000000000"
s_polysize "10000000"
s_numpolys "200"
s_bloat "2.0"
s_verbwet "0.25"
s_a3d "0"
s_eax "0"
volume "10"
suitvolume "1"
hisound "1"
bgmvolume "1"
MP3Volume "1"
_snd_mixahead "0.1"
voice_scale "2"
voice_enable "1"
voice_forcemicrecord "1"
//////// VIDEO //////////
gl_cull "1"
gl_keeptjunctions "0"
gl_texsort "0"
gl_palette_tex "1"
gl_max_size "64"
gl_spriteblend "0"
gl_flipmatrix "0"
gl_monolights "0"
gl_dither "1"
gl_overbright "1"
gl_polyoffset "0.1"
gl_round_down "3"
gl_picmip "2"
gl_playermip "2"
gl_ztrick "1"
gl_affinemodels "1"
gl_alphamin "0.25"
gl_clear "0"
gl_dither "1"
gl_flipmatrix "0"
gl_flashblend "0"
gl_lightholes "0"
gl_smoothmodels 0
cl_showfps "1"
cl_corpsestay "0"
cl_himodels "0"
cl_minmodels "1"
cl_weather "0"
cl_dlmax "128"
cl_idealpitchscale "0.8"
cl_vsmoothing "0.05"
fps_max "200"
fps_modem "0.0"
net_graph "0"
net_scale "5"
net_graphpos "1"
r_dynamic "0"
r_novis "0"
r_traceglow "1"
r_wateralpha "1"
r_mirroralpha "0"
r_bmodelhighfrac "5.0"
r_lightmap "0"
r_norefresh "0"
r_drawviewmodel "1"
r_bmodelhighfrac "5.0"
r_decals "200"
r_mmx "1"
mp_decals "200"
m_filter "0"
hud_takesshots "1"
hud_capturemouse "1"
hud_draw "1"
hud_centerid "1"
d_spriteskip "0"
max_shells "0"
max_smokepuffs "0"
bottomcolor "6"
topcolor "30"
brightness "2"
gamma "150"
viewsize "120"
lookstrafe "0"
lookspring "0"
joystick "0"
fastsprites "2"
hpk_maxsize "0"
ati_npatch "0"
ati_subdiv "0"
// SANGRE
violence_ablood "1"
violence_hblood "1"
violence_agibs "0"
violence_hgibs "0"
como alcanzan 400FPS ?
bueno.. el cs viene limitado a no rendir mas de 99FPS
la manera de borrar ese limite..
es la siguiente...
Busken su Acceso Directo al CS
delen segundo click , propiedades..
miran en la parte donde se agregan los comandos ( -console -game cstrike ) x lo general..
y agregan esta ... "-dev"
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